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Variants
Use the Unreal Editor's Variant Management UI to activate and manage Variants in your project. To enable this UI, you'll need to first have the Variant Management Plugin enabled. Once you do, you'll see the Variant Management panel which is divided into four columns. The left column is an Actors list. To connect an Actor to a Variant simply drag the Actor to the Variant in the left-hand column. To remove an Actor click on it in the list then select Unbind within the context menu.
The Values panel is located in the right-hand column. Click on a property to view its saved value. The left-hand button allows you to record the current value. If you alter the value the Variant will update the captured value and store the new value for that property. The value will not change in the Level Viewport, but it will be saved in your project. The Variant will then be able to call the functions that are exposed by the bound Actor when the Variant activates.
The Variant Manager can record the properties that Blueprints expose unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also associate the properties of your Actors to Variants. If the Variant is set to on the property's captured value will be matched to the Variant's. If the Variant is off the property's values that are captured won't be changed.
In the Values tab, you'll also see the constraints of the Variant that you're currently working on. If pragmatic play demos is set to 150 BOM %, for instance you'll notice that the car's model has been set to 150%. You can utilize this information in your user interfaces. You can also toggle between the various trim options available to the Variant.
As with other components of Unreal Variants are able to be edited and then added to your project. Once you've created the Variant, you can bind it to an Actor and save it. the Variant Manager can be used to activate the Variant or alter the properties of the Actor. If you're designing an interface you can use thumbnail images to showcase the various Variants you're working with.